Is the GPU holding the PS3 back?
From bruceongames.com:
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GTA IV, quite famously, was delayed from being a 2007 rescuing to being a 2008 release because of problems Rockstar were having with the Playstation 3 style of the game. And now Codemasters admit that whilst the Microsoft Xbox 360 construct of Grid runs at a solid 30 fps the Playstation 3 reading doesn't. These are just two of the latest of a prolonged stream of disappointments with the comparative deportment of the PS3. What is happening here?
For the PS3 Sony wanted to get a technology advantage so they developed, in conjunction with Toshiba and IBM, the Stall processor. A clean sheet drawing with many innovations this took $400 million and four years to ripen. The intention was to use two of these in the PS3, one as CPU and one as GPU. However at the stand up minute Sony realised that the Room GPU wasn't up to the job so they went to nVidia and bought their 7800GTX GPU. This gave them a party of disadvantages:
* It wasn't designed or optimised as a soothe GPU. It was designed and optimised as a PC GPU.
* The whole architecture of the soothe was compromised by the last minute interchange.
* The 7800GTX has less raw processing power than the Microsoft Xbox 360 GPU.
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